Welcome to the New Redacted.tv!

Welcome to the New Redacted.tv!

The wait is finally over!  The team has been working on the new site for over a year now.  With the great content drought of 2017 a lot of things were put on hold and the new Redacted.tv was one of them.  I am so pleased to share with you all of our hard work!

You can now browse posts on guides for the game, lore, weekly news, and hardware and software reviews related to Star Citizen and much more.  You can also reach all of the content the team makes directly from the site, from live streams to weekly podcasts all the way over to an article on how to haul cargo.

The site is still hosted on the google compute engine, should be fast and stable and always ready for you to read!

2018 is going to be a great year for Star Citizen and we hope you will join the team in what we hope to be a great year for the Redacted team!  The pages here will continue to evolve over the coming months as we hope to improve the site and your experiences here.  If you have any feedback or feature requests please comment below!

Star Citizen 2018 Roadmap Released!

Star Citizen 2018 Roadmap Released

On January 5th 2018, backers received and email from RSI that linked to this production update on the teams plans for 2018.  They gave us the full roadmap that is planned for Star Citizens development for the entire year.  As we heard at Citizencon, CIG plans to deliver quarterly releases starting in March of 2018, followed by June, then September, and finally wrapping up the year with their last major release in December.

The first release in March will be less about adding gameplay features, but all about performance optimizations and improvements to what was released for 3.0.  They do plan on adding a few gameplay features, but none of them were mentioned at all.  While I did hear some negative comments about the lack of gameplay additions in this patch, performance improvements make the current gameplay a lot more fun and simply playable.  In my opinion, some of the combat missions with sub 20fps are difficult and not enjoyable.  As a joystick user, the issues with ESP are frustrating.  A lot of these things could be improved simply by the game just being smoother.

In June, we get our first major gameplay content drops.  The team hopes to add the first iteration (tier 0) versions of: Mining, Salvaging, Mobile Refuling, and Repair.  While they will be first implementation and very basic most likely, this is the release most people are really excited for.  In addition to all of this, they want to add the ability to create player missions, which basically allows us to trade things and money.  Even more, the team is going to improve on the subsumption AI for both on foot and in ships.  I do believe we will see improvements on the AI around the landing zones before this though.

Moving on to September, CIG would like to add object container streaming.  This is a massively important piece of tech that needs to come online that will allow the game to expand into a proper universe.  For now we will see additional destinations added to the Stanton System in this patch, but this is the underlying tech to actually build the universe as we understand it.  With this addition the team would like to start testing land claims.

The last release in December is really vague, where the post states “Now that our streaming tech has been tested and can support the huge amount of new data content introduced, we will continue to expand the Stanton System, allowing players to explore, fulfill their career choices, and do many different types of missions, either with friends or on their own.”  It is hard to tell what exactly we will be exploring or playing in the final two patches, but you have to imagine a planet or two will be dropping in September and the complete system in Decemeber.

I think its very important to understand one thing, CIG CLEARLY states that they want to do quarterly releases REGARDLESS of what content is finished and ready for release.  If something isn’t ready it will get pushed back to the next release.  This absolutely will happen, be logical here with your expectations of 2018.  We hope to have a full Stanton System, and that’s it.  We will not see a Star Citizen release in 2018, but we will see a lot of the gameplay features that are needed fleshed out based on the expectations from the team, but again, please remember these aren’t promises, they are the teams goals.

I hope you all enjoyed this post, what are your thoughts on CIG’s plans for Star Citizen in 2018?  Share your thoughts in the comment section below.  Like what we do here at [REDACTED] Consider supporting us on Patreon or even buying some merchandise on our TeePublic Store.  See you in the next post!

Star Citizen Alpha 3.0 is Live!

Star Citizen Alpha 3.0 is Live!

The highly anticipated 3.0 patch is finally open to all backers after many months of testing with the Evocati Test Flight and on the Public Test Universe.  One year ago on December 24th 2016 Star Citizen 2.6 with Star Marine was released to the public.  This was the last major patch released by CIG to it’s backers until this weeks 3.0 patch.  Given the amount of time in between the two patch releases, there is a lot added to the latest update.  We will highlight the major changes in this post, but you can read the full patch notes for the 3.0 patch here.

Delta Patcher-

The Delta patcher may have been more anticipated by hardcore backers than any of the gameplay additions to the 3.0 patch.  This allows the backers to download updates much more efficiently than we have in the past, especially backers with data caps this helps immensely.  If you would like to download and install the new patcher click here.

Three Crusader Moons-

While this addition is less than what was originally said to be in the 3.0 patch (we were suppose to be landing on not only moons, but planets with cities and multiple biomes), the impact is still incredibly high.  The first time you go land on Daymar and see the atmospheric effects of the entry burn, there is nothing like it.  I will share CIGs description of the moons from their website below:

  • Cellin
    • Cellin is Crusader’s closest satellite. Visitors to the moon are greeted by the massive gas giant sitting prominently in the sky above. If you can take your eyes off the sky, then you’ll notice that Cellin’s flat surface is punctuated by dormant volcanoes.

 

  • Daymar
    • With the thickest atmosphere of the three moons, Daymar is covered with winding canyons and rugged mountain ranges, giving it the appearance of an arid, desert planet. Though Crusader has been granting mining licenses to tap into the moon’s resources, the atmosphere is unbreathable for Humans.

 

  • Yela
    • The third and final Crusader moon is Yela, the moon’s covered in ice crust on certain sections of the moon, while other parts are dominated by a typical mixture of soil and snow. The temperatures are quite bracing here, so plan to bring a thermos of tea or a nip of something stronger to help stay warm.

 

  • Levski
    • The home of the People’s Alliance, this new landing zone was founded in an abandoned mining facility as an egalitarian alternative to the UEE.

Surface Outposts-

On the planets there are a number of locations we can land, specifically surface outposts that are prominently displayed on our HUD’s.  These outposts are centered around the new dynamic missions system.

Mission System Update-

No more ICC missions!  We are now able to access our mission manager through our Mobiglass and accept over 20 different mission types, some with good and evil variants to take advantage of the reputation system.

  • Mission Givers

The team added two missions givers to the map, Miles Ekhart, and Ruto who are triggered through the reputation system and give the backers a different take on the mobiglass based mission system as you have to actually visit them (once summoned) to take their missions.

Items 2.0-

The items system has been updated in this patch that gives the player and their friends a lot more control with the ships.  We are now able to lock our ship from the cockpit as well as open doors using the interaction system.

Interaction System-

This is one of the most impactful changes to the game in this patch, almost everything revolves around it.  We use it to open doors, pick up cargo, place it, access MFDs, and other screens, as well as a number of other things.  By holding “F” you gain a number of options available to interact with items all over the world around you.

Cargo-

You can now purchase cargo at one location and sell it at another for a profit.  This is the first non-combat related gameplay added to the game yet.  I am really looking forward to seeing them implement more gameplay, but so much relies on them getting cargo working perfectly.

mobiGlas Apps-

Four major apps were added that better allow the backers to enjoy gameplay and customize their ships and characters:

  • Contract Manager: This is a redesign of the mission App that is currently available within mobiGlas and is the next step in allowing players more control over their mission tracking.
  • Personal Manager: This App will allow players to review their inventory and customize various aspects of their suit and weapons.
  • Vehicle Manager: This mobiGlas app allows the Player to modify/customize their ships directly rather than using the upright terminals.
  • StarMap: The Starmap will be introduced to allow players to view the Persistent Universe at large and select planets to quantum travel to.

New & Updated FPS weapons-

The team has been showing us updates to these guns for a LONG time, I am very pleased to have them in our hands.  Expect to see a deep dive into each one of these guns in the near future from the [REDACTED] team members.

  • BEHR P8-SC – SMG
  • APAR Scourge – Railgun
  • [UPDATED] KLWE Gallant – Rifle
  • [UPDATED] KLWE Arrowhead – Sniper Rifle
  • [UPDATED] KSAR Devastator-12 – Shotgun
  • [UPDATED] KLWE Arclight – Pistol
  • [UPDATED] Gemini LH86 – Pistol
  • [UPDATED] BEHR P4-AR – Assault Rifle

New & Updated Ships/Vehicles-

The highlight ship of the group is clearly the update Cutlass Black, i think they did a great job, and its useful in basically every mission available in the patch.

  • [Updated] Cutlass Black
  • Drake Dragonfly
  • Aopoa Nox
  • RSI Ursa Rover
  • RSI Constellation Aquila
  • MISC Prospector
  • Updated RSI Aurora
  • Aegis Sabre Raven

I hope you all enjoyed this post, what was the most exciting or important thing added to the patch in your opinion?  Share your thoughts in the comments section below.  Like what we do here at [REDACTED], consider supporting us on Patreon or even buying some merchandise on our TeePublic Store.  See you in the next post!

Crytek vs. Star Citizen Lawsuit [UPDATED]

CryTek vs. Star Citizen Lawsuit

On 12/12/17 the German publisher Crytek, famous for games like Far Cry and Crysis filed a complaint to a California District Court stating that Cloud Imperium Game was in breach of contract with them.  Crytek believes that CIG entered an agreement with them on these three key points as well as others:

  1. CIG promised to use CryEngine exclusively on Star Citizen.
  2. To collaborate with Crytek on their work with the engine including any changes they made.
  3. Protect Crytek’s intellectual property.

Their complaint alleges that:

  1. CIG decided to use the CryEngine early on for not just one game, but two Star Citizen and the single player campaign Squadron 42.  CryTek seems to be seeking damages on the unpaid licensing fees for the second game.
  2. They did not collaborate.
  3. They share CryEngine code on a number of their weekly shows, namely Bug Smashers.

I am not a lawyer by any means, I just wanted to share the basic facts with the community.  BoredGamerUK did a short video on this topic here, but I really want to send you over to a YouTuber that I like to watch when things like this arise.  It’s called The Lawful Masses with Leonard French:

UPDATE:

BoredGamerUK did an video update on CIG’s response to the lawsuit from CryTek:

I will let you formulate your own opinion on the subject, and if you would like to discuss this topic please leave a comment below. Like what we do here at [REDACTED], consider supporting us on Patreon or even buying some merchandise on our TeePublic Store.  See you in the next post!